Godspoil Greer
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| Health | 47,188,800 |
| Armor | 2597 (standard) |
| Hitbox | 800 |
| Defiance | 6000 |
| Enrage Timer | 10 minutes - kills all players on running out. |
Greer, the Blightbringer, is one of the first two bosses in the Mount Balrior raid. Defeating him, along with his fellow titan Decima, is necessary in order to challenge the final boss of the instance, Ura.
In this encounter the squad will have to deal with multiple enemies simultaneously, with an unending barrage of attacks, that deal high damage and inflict a multitude of debilitating conditions and crowd control. The fight can seem chaotic and unforgiving for an unprepared group, but it follows certain rules based on individual skill cooldowns, priority, and targeting. Proper control and mitigation of all incoming mechanics while maintaining high damage uptime is the cornerstone of this fight. Dealing with the pressures of the fight can be achieved through a combination of: careful positioning, healing, Stability,
Aegis and projectile denial.
Greer can be played with a Power or
Condition based composition. The choice of either composition is reflected in small changes in starting position and in the encounter’s split phases. Furthermore, the last phase (10% to 0%), is a tight damage check requiring careful planning and clean execution.