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Regret, Rage2, Malice, Despair

Difficulty:

Description

Rage and Malice will both require portals to be managed correctly. This puts some strain on the healers, but the rest of the squad should have it relatively easy.

Normal Sequence

  1. Stack in Regret south of the boss. When Rage spawns, the Scourge uses their Sand Swell towards the marker, and the whole squad takes it, then takes it back once the AoE pops.
  2. The Chronomancer opens their Continuum Split and creates a Portal from to . Everyone targeted by Malice will take this portal and place their add on the edge of the arena.
  3. Everyone who did not get Malice should stay outside of the Embodiment’s Rage.
  4. Before Despair starts, everyone should spread in a semi-circle around the boss. Players who stayed on should favor spreading more to the left, leaving space for the Malice players once they get back from the portal.
  5. Dodge Despair towards the boss.
Chronomancer POV
Scourge POV

Phasing

There are several points where you can phase during this sequence.

Early during Envy

This will only happen if you have very high damage. In this case, if anybody failed the jump and got stripped by the fast wall, it is likely that the add will maintain Alacrity and Quickness, resulting in a faster, invisible Envy in the beginning of the final phase. Players should be ready and aware.


Before Rage

High damage groups should aim for this window. Once Regret spawns, you will get a green leading into the final phase, but this is very easy to deal with.


After Rage

This requires a small adaptation: the Sand Swell out of the Rage should be replaced by a Continuum Split Portal, so that Sand Swell will be available for the start of the final phase. If the Embodiment of Rage spawns, remember that it will always cast its attack, even if you phase. Depending on the timing of the attack, the commander may make the call to play the start of the final phase from .

View Animation
Chronomancer POV Note: in this PoV, the squad dps was not enough to phase during the Rage mechanic, so damage was held in order to phase at the beginning of the following sequence. However, its a good showcase of the CS portal.

During Malice

If you phase while Malice tethers are active, the tethers will not disappear, and you will get an extra set of adds persisting through to the next phase. This is extremely inconvenient, since usually the squad will not be ready to cleave them, resulting in a full 15 stacks of Empowered on the boss, and a wipe. You should generally try to phase Cerus before he puts his wings to the floor, or hold damage and try to phase at the start of the next sequence.


After Malice

Phasing here will result in the Malice adds despawning. However, you will always get Gluttony persisting through the beginning of the final phase. While not catastrophic, this is however a significant increase in difficulty, and should be avoided. You should hold damage and try to phase at the beginning of the next sequence.


Extra Information

  • Don’t use Distortion or Infuse Light for Despair: you will need them at the start of the final phase.
  • The Portal can be done both from to or from to , choose which suits you best.
  • Players who don’t get targeted by Malice should tend to spread left with their Despair, leaving more space for their teammates once they come back with the portal.

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