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Third Phase - 50% to 10%

Four adds, Despair, Envy, Malice and Rage, will be Empowered, requiring careful coordination from the entire squad to manage the combined mechanics.

  • Large difficulty spikes come from double Despair into double Envy, 55s and 130s into the phase. Surviving these sequences intact will determine if you get to 10%.
  • Rage & Gluttony 100s into the phase, known as “bad collection”, is one of the harder mechanics to do correctly, and may result in many stacks on the boss if failed.
  • Transitioning into the final 10% is best done at certain specific moments, otherwise some attacks risk carrying over to the final phase, potentially screwing up the entire run.
  • During this phase, an Embodiment will spawn and perform their attack every 15 seconds.

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