Third Phase - 50% to 10%
Four adds, Despair, Envy, Malice and Rage, will be Empowered, requiring careful coordination from the entire squad to manage the combined mechanics.
- Large difficulty spikes come from double
Despair into double
Envy, 55s and 130s into the phase. Surviving these sequences intact will determine if you get to 10%.
Rage & Gluttony 100s into the phase, known as “bad collection”, is one of the harder mechanics to do correctly, and may result in many stacks on the boss if failed.
- Transitioning into the final 10% is best done at certain specific moments, otherwise some attacks risk carrying over to the final phase, potentially screwing up the entire run.
- During this phase, an Embodiment will spawn and perform their attack every 15 seconds.
Full Timeline
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