Malice2, Despair2, Envy2 & Gluttony
Difficulty:
Description
Another pair of Despair need to be placed far from the boss. While placing them, the squad must also deal with a set of
Malice.
The sequence also features challenging overlaps between Despair and
Envy, and Gluttony and
Envy.
Sequence
- As soon as
Malice chooses targets, everyone quickly takes the
Portal to
. The players targeted by tethers should drop the adds on top of the portal exit.
- Spread with
Despair along the northern edge of the arena. Take all the space you need, and then
dodge forward. You should not be in more than 2/3 spreads at this time.
- Stack inside Regret while in range of the boss. The adds will walk into your cleave, so there is no need to focus them specifically.
- The
Scourge, if they don’t have the green, can move in front and to the left of the stack. As soon as the second
Despair spawns, they
Sand Swell behind the boss, immediately taking it back.
- The squad stacks to the right of the portal, leaving enough space in front of them for the healers. Prepare to dodge the second set of despair. Virtuosos should use their
Distortion, Heralds should use
Infuse Light.
- The indicator for
Envy from the boss will appear on top of the squad while the it is stacked. Dodge the
Despair to the left, and take the
Sand Swell to avoid the wall.
- Chase the fast wall around the boss and run back to
in time for the add’s
Envy. When it spawns, follow the slow wall to
and jump the fast wall.
- Gluttony will happen while the slow wall is still up. You may have to go through the wall to collect orbs.
Chronomancer POV
Scourge POV
Herald POV
Virtuoso POV
Extra Information
- If everyone takes the
Portal immediately once it opens, no-one will be in range for the second
Malice, and you will have to deal with one less mechanic. If some players do get tethers, they should try to place their adds on top of the previous set.
- Remember that
Distortion and
Evasion only work for the initial
Despair damage,
Infuse Light however also works on the pools, so the
Heralds don’t even need to dodge.
- The
Scourge can spam Interact (default F key) to instantly take their
Sand Swell back after casting it.
- After jumping the fast wall, support players should cleanse conditions, strip boons from Cerus and re-apply boons on the squad in case anyone failed their jump.