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Malice2, Despair2, Envy2 & Gluttony

Difficulty:

Description

Another pair of Despair need to be placed far from the boss. While placing them, the squad must also deal with a set of Malice.

The sequence also features challenging overlaps between Despair and Envy, and Gluttony and Envy.

Sequence

  1. As soon as Malice chooses targets, everyone quickly takes the Portal to . The players targeted by tethers should drop the adds on top of the portal exit.
  2. Spread with Despair along the northern edge of the arena. Take all the space you need, and then dodge forward. You should not be in more than 2/3 spreads at this time.
  3. Stack inside Regret while in range of the boss. The adds will walk into your cleave, so there is no need to focus them specifically.
  4. The Scourge, if they don’t have the green, can move in front and to the left of the stack. As soon as the second Despair spawns, they Sand Swell behind the boss, immediately taking it back.
  5. The squad stacks to the right of the portal, leaving enough space in front of them for the healers. Prepare to dodge the second set of despair. Virtuosos should use their Distortion, Heralds should use Infuse Light.
  6. The indicator for Envy from the boss will appear on top of the squad while the it is stacked. Dodge the Despair to the left, and take the Sand Swell to avoid the wall.
  7. Chase the fast wall around the boss and run back to in time for the add’s Envy. When it spawns, follow the slow wall to and jump the fast wall.
  8. Gluttony will happen while the slow wall is still up. You may have to go through the wall to collect orbs.
Chronomancer POV
Scourge POV
Herald POV
Virtuoso POV

Extra Information

  • If everyone takes the Portal immediately once it opens, no-one will be in range for the second Malice, and you will have to deal with one less mechanic. If some players do get tethers, they should try to place their adds on top of the previous set.
  • Remember that Distortion and Evasion only work for the initial Despair damage, Infuse Light however also works on the pools, so the Heralds don’t even need to dodge.
  • The Scourge can spam Interact (default F key) to instantly take their Sand Swell back after casting it.
  • After jumping the fast wall, support players should cleanse conditions, strip boons from Cerus and re-apply boons on the squad in case anyone failed their jump.

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