UNIT Strat
UNIT is the ubiquitous strategy for ToF CM. It was designed to facilitate PUG runs, since it is easy to fill groups, is forgiving to mistakes, and it frees up strong defensive options for the DPS players.
General Concepts
Most mechanics are compressed into the two healers, ususally a Scourge and
Chronomancer. Portals throughout the fight are provided with
Sand Swell and
Portal Entre, projectile management with
Corrosive Poison Cloud and
Feedback, and the
Scourge can also
Immobilize using
Dark Pact.
Malice is managed by proactively positioning the squad and killing the adds, facilitated using ranged cleaving classes such as Condition Virtuoso.
Variants involve using a single Chronomancer to provide all portals, or running an alacrity/dps
Scourge with
Sand Swell, freeing up the second healer spot.
Composition
The typical squad composition looks like this:
First subgroup:
- A heal
Chronomancer providing
Alacrity, and running
Feedback,
Portal Entre and
Blink. Chronomancer is ubiquitous in this fight, since it can cover most portals, if not all, and brings strong healing and boons as well.
- A
QuickDPS, usually a
Herald, but
Chronomancer also works. The
Chronomancer can also take
Feedback, freeing up their healer’s slot for
Well of Action. Usually Heralds are more common due to them being significantly easier and providing better boon coverage.
- Three DPS.
Second subgroup:
- A heal
Alacrity
Scourge taking
Corrosive Poison Cloud,
Sand Swell and
Serpent Siphon. Scourge provides excellent boon coverage, strong healing and barrier for the final phase, and excellent utility.
- Another
QuickDPS as above.
- Three DPS.
DPS isn’t extremely important outside of the legendary mode, however, the strategy strongly favours ranged builds with cleave and good personal defensive skills, and the phase length favours condition builds, meaning that Condition Virtuoso is the safest and best performing build for this encounter. This does not mean you cannot use other builds, however, it is best that you gain confidence with the fight before attempting to do so.
Full Step-By-Step Visualization
The following pages will contain a full playthrough of UNIT strat, where we will provide detailed information covering everything about the strategy.
For convenience’s sake, we will be subdividing each phase into sequences: sets of mechanics that logically flow together, where it makes sense to talk about the group instead of the individual. For each phase we will provide an analysis of each sequence, with animations and POVs provided for related roles.