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UNIT Strat

UNIT is the ubiquitous strategy for ToF CM. It was designed to facilitate PUG runs, since it is easy to fill groups, is forgiving to mistakes, and it frees up strong defensive options for the DPS players.

General Concepts

Most mechanics are compressed into the two healers, ususally a Scourge and Chronomancer. Portals throughout the fight are provided with Sand Swell and Portal Entre, projectile management with Corrosive Poison Cloud and Feedback, and the Scourge can also Immobilize using Dark Pact.

Malice is managed by proactively positioning the squad and killing the adds, facilitated using ranged cleaving classes such as Condition Virtuoso.

Variants involve using a single Chronomancer to provide all portals, or running an alacrity/dps Scourge with Sand Swell, freeing up the second healer spot.

Composition

The typical squad composition looks like this:

First subgroup:

Second subgroup:

DPS isn’t extremely important outside of the legendary mode, however, the strategy strongly favours ranged builds with cleave and good personal defensive skills, and the phase length favours condition builds, meaning that Condition Virtuoso is the safest and best performing build for this encounter. This does not mean you cannot use other builds, however, it is best that you gain confidence with the fight before attempting to do so.

Full Step-By-Step Visualization

The following pages will contain a full playthrough of UNIT strat, where we will provide detailed information covering everything about the strategy.

For convenience’s sake, we will be subdividing each phase into sequences: sets of mechanics that logically flow together, where it makes sense to talk about the group instead of the individual. For each phase we will provide an analysis of each sequence, with animations and POVs provided for related roles.

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