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Final Phase - 10% to 0%

The most difficult part of the fight. Ever-increasing damage superimposed on relentless successive mechanics make for a challenging, mechanical, healing and damage check, as you try to finish the fight before Cerus kills you all.

  • Cerus will start casting his Enraged Smash every four seconds, progressively gaining more stacks of Empowered. Meanwhile, a new Aspect will spawn and perform their mechanic every 5 seconds.
  • The superposition of other damage sources with the Enraged Smash is one of the most common reason for downs. Most commonly this happens with Regret or Malice.
  • Large difficulty spikes come from the Despair stacks, 5 and 35 seconds into the phase. Failing a dodge here means death for the offender.
  • 65-70 seconds is usually the limit for concluding this phase: beyond this point, the combination of a third Despair, adds walking in and the boss usually having more than 50 Empowered is almost always a wipe.
  • Detailed rotations for healing this phase with many classes are available in Minas’s spreadsheet.
  • Virtuosos should not use their healing skill during this phase: the passive healing is more important than the phantasm reset. Only use it if you need the active heal.

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